Abyssal Heart
Role: Programmer and Project Coordinator
Tech: C#, Unity, GitHub
Award: Best Art - GDS Welcome Jam 2025
As Programmer and Team Coordinator, I oversaw a cross-disciplinary team of five to deliver a polished proof-of-concept within a strict game jam window. Developed in C# and Unity, my primary focus was the engineering of the core light-switching mechanic and ensuring a stable, functional platforming experience.
During development, I acted as the primary "Scope Manager." To ensure a high-quality final build, I made the strategic decision to pivot away from non-essential systems—such as a complex particle system and dialogue tree—to focus on core loop stability and UX. This allowed me to deliver a fully functional game flow, including a robust state-management system for the title screen, game initialization, and exit routines.
My role involved ensuring team alignment and game functionality upon publication. This involved consulting with team members on design concepts and addressing Version Control Management prior to upload. While I contributed to level design, my primary focus remained on technical stability and product functionality.